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PLAYDEAD ApS

Level Artist

Fuldtid

Permanent

Jorcks Passage 1a, 1161 København K, Danmark

SE PÅ KORT
ID: 2736201
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Indrykket for 78 dage siden

We are seeking an experienced Level Architect with strong artistic skills to join our team in Copenhagen. As our process is very visually driven, we expect layout artists to have a strong eye for visual composition and broad experience in the creation of 3D environments.

Your responsibility as our new colleague will be in designing, blocking out, and in some cases modeling locations for a third-person, open-world game. At Playdead, locations are often designed with a combination of grey-boxing and more detailed, modeled elements. You will work in coordination with the other designers and artists on the team with a focus on how the player will flow within the level and betweens spaces.

We are a close-knit group of developers, and working within that group requires an ability to adapt to the existing visual style and methods while contributing your own ideas to the whole. We are particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

Keywords for position

layout - level design - composition -3D - modelling - iteration

 

What will you be doing?

  • Level layout, spatial design and composition using primitive blockouts and 3D assets to produce believable locations within a large, open world.
  • Taking a basic brief and mocking up a grey box design to set the foundation for further development and visual storytelling.
  • Detailed, untextured 3D modeling
  • Iterating on existing location designs based on feedback and testing.
  • Collaborating with other artists and designers to support level design and construction.

 

If you wish to apply, please consider the following general requirements

  • You have worked on the development of at least one released 3D game.
  • A link to an online portfolio of previous work showcasing a knowledge of composition, layout, lighting, colour and visual storytelling.
  • Experience with a game engine such as Unity, Unreal etc. or an internal engine is a must.
  • Experience with 3D packages such as Blender, Maya, 3dsMax, etc. is a strong advantage.

 

Desired skills

  • Experience with world creation tools such as World Machine, Quadspinner Gaea, or similar is a plus.

 

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